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Smirnoff
02-25-2009, 06:36 PM
http://img.photobucket.com/albums/v491/NERVSmirnoff/MoJo%20website%20stuff/ga_adheader_plaguemedic-sms-0109.jpg

Hi-Rez Studios is gearing up for the Global Agenda MMOFPS closed beta coming up here in Q2. I believe it's running on the Unreal engine.

This game looks bad ass. Would love to see us get our MoJo on with this one!

Head on over to the site and check it out and get signed up..or send me a PM for a referral code.

official game site: http://www.globalagendagame.com/Index.html



Here is the game trailer, also located on the bottom left of the home page here.

http://www.gametrailers.com/player/42148.html


Game Overview:

GLOBAL AGENDA is a fast-paced action MMO using UnrealŪ Engine 3 set in Earth's near future, a spy-fi world of advanced technology and player-driven conflict.
In the wake of severe global disaster, the political face of 22nd century earth has changed and player-created factions scheme against each other for power. Traditional full-scale wars a thing of the past, factions must rely on covert agencies, teams of elite special operatives able to seize and defend key facilities. The future of humanity is their battleground, where knowledge is power, technology is a race, and everyone has an agenda.

The players control the world of Global Agenda, forging alliances with their peers and executing lightning strikes against their enemies. They determine which factions to aid and which to oppose, while the only thing that stands in their way is other agencies.

Develop your agent - Create, extensively customize, and improve your agent character over the course of your career, complimenting your FPS skills with RPG-style progression and high-tech gear.
Advance your agency - Join a player-created agency, compete in technology races for advanced equipment, and capture critical locations to increase your influence in the world.
Compete in fast-paced PvP combat - Work with your allies to gather reconnaissance data, then raid or capture enemy-controlled facilities during objective-based missions. Equip yourself from a powerful array of weapons, armor, and strategic devices like triggered explosives, deployable turrets, stealth suits, holographic decoys, and remote control robots.
Experience a dynamic, player-driven world - Agency leaders navigate through a global conflict of other player-run groups, striving to reach their goals first. Territory, resources, technology, and influence are all valuable commodities, with agencies engaging in politics, intrigue, and outright deception to control them.

Smirnoff
02-26-2009, 10:13 AM
more info on the game from MMORPG.com

http://www.mmorpg.com/gamelist.cfm?feature=2682&game=339&bhcp=1

Smirnoff
03-03-2009, 08:08 AM
here is a 'what we know so far" post from the GA forums.

Some guy here at work is in the Alpha..and he says the game isnt that good...but again, it is an Alpha!


The Game
http://www.globalagendagame.com/TheGame ... ption.html (http://www.globalagendagame.com/TheGame_Description.html) Story
http://hi-rez.custhelp.com/app/answers/detail/a_id/25 (http://hi-rez.custhelp.com/app/answers/detail/a_id/25) FAQ
http://hi-rez.custhelp.com/app/answers/detail/a_id/13 (http://hi-rez.custhelp.com/app/answers/detail/a_id/13) System Requirements

Gameplay
Twitch gameplay with full body hitboxes (Like all shooters).
No head hitboxes = no headshots.
Infinite Ammo. Your weapons recharge/reload but no need to replenish ammo.
No macros.
No friendly fire, but you can hurt yourself.
You take fall damage.

Characters
4 archetypes or classes. Assault, Medic, Engineer, Recon.
testing 8 classes now
Each class has a jet pack.
Each class can have many unique variations.
Skills, stats, gear and achievements.
Leveling grants a greater diversity in weapons, items, etc.
You have one name, it transfers over to all your characters.

PvP
Player driven Agencies.
PvP missions can be with one other player regardless of class.
PvP scrims or challenges that are up to 10 vs 10, Agency vs Agency battles.
PvP Alliance vs Alliance battles that are up to 60 vs 60, split up into 8-12 vs 8 -12 separate simultaneous battles.
Alliance Campaigns with 45 day competitions/seasons to gain territory, construct facilities, produce/steal resources, construct/protect an alliance complex, and destroy a rival complex.
Battles are instanced.
Non Agency players fight together as mercenaries.
Battles have one round and end when objective is met or timer runs out.
Death penalty is a respawn timer.

PvE/World
Instanced PvE missions with up to 4 players. One of each class, no repeated classes.
new system allows up to 5 or more players of any class into PvE
Depending on mission death may cause you to restart a phase.
No heavy quest dialog.
Little exploration.
NPC Factions.
Multiple Cities.
No looting or grinding mobs.
Social areas, vendors, mission contacts.
No traveling for miles, to get somewhere. "Globe hopping" with transition videos.

Communication
Voice communication in-game similar to TS2(Teamspeak?).
TS3
In-game text chat.

Customization
Clothing that does not affect gameplay.
Customizable Agency bases.